Tomorrow, and Tomorrow, and Tomorrow
ABOUT
THE BOOK
This is the story of Sam and Sadie. It’s not a romance, but it is about love. When Sam catches sight of Sadie at a crowded train station one morning he is catapulted straight back to childhood, and the hours they spent immersed in video games. Their spark reignited, together they get to work: making their own games to delight and challenge players. It’s the 90s, and anything is possible. Their collaborations make them superstars.What comes next is a tale of friendship and rivalry, fame and creativity, betrayal and tragedy, perfect worlds and imperfect ones. And, above all, of our need to connect: to be loved and to love.
NOMINATING LIBRARY COMMENTS
A touching story about two characters connecting over video games; an examination of what brings people together. (San Diego Public Library)
Zevin sums up this book as being about love, art, video games, and time–and that she wrote it with the idea that a good love story can also be a good friendship story. It explores friendship, desire, race, and creative enterprise with a nuanced, character-driven narrative that is emotionally resonant and compelling. (Seattle Public Library)